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GenXe3

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How Does Gen Xe3 Work?


Improvement is needed for many aspects of the educational process. These include:

    • engaging youth,
    • reaching the hard-to-reach student,
    • empowering students as proactive leaders in their learning,
    • preparing students for the workplace via “real” work roles,
    • gaining an understanding of how and why we need to make consistent positive choices about wellness and health – by teaching that to others, and more.

    Generation FIT and Gen Xe3 are based on many of those strategies. ExerLearning™ began with a two year project in Redmond, OR that led to the development of Generation FIT (www.generation-fit.com). We discovered that often the most challenging (and chellned) students are the most ideal leaders.  They could accept a great deal more leadership, fitness and wellness opportunities than the core Generation FIT program provided.  It was for that reason we developed Gen Xe3.
    Research has shown that 10 minutes of aerobic exercise before a cognitive task can increase success at the task. Kinesthetic learners, on average that is 85% of students, will focus on their work and produce higher quality results after regular practice doing the interactive video game options.  The very students who seem to be “failing” when traditional teaching strategies are provided have exactly the aptitudes and skills necessary to be highly successful at Gen Xe3.  Teachers will find themselves with “partners in fitness and learning” where an “at-risk” student used to be. In addition, as students lead and manage “employee wellness” at school and in the greater community they will internalize (by teaching) the very messages and habits we’ve been working so hard to impart via “health and wellness” lessons. The students become:

    • Wellness Advocates
    • Faculty Wellness Partners
    • Experts in brain research that connects physical activity and success at cognitive tasks
    • Fitness resources for community and business partners
    • Lifetime Fitness Leaders
              

    Interactive fitness video games (like DDR and Wii Sports) deliver increased success in cognitive tasks like reading  and math – while simultaneously providing rich fitness benefits. Gen Xe3program adheres to NCLB and NASPE standards, school-to-work guidelines, and service learning. It reaches students with diverse aptitudes and special needs especially in grades 4-12. 


    Gen Xe3 and Student SUCCESS

    Gen Xe3 in a Lifetime Fitness or Wellness Class

     For more information, just drop us an e-mail!







     
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